Showing posts with label maya. Show all posts
Showing posts with label maya. Show all posts
Thursday, July 13, 2017
July Animation WIP - "Class Entrance" part 3 PUSH N FIX
In this process, I have made most of the changes I needed to make and feel comfortable with the shot. The main goal was to make things clear and to fix any parts that were not working or just didn't feel right. From here I see the polish and just pushing more of the shot.
Labels:
3d,
animated,
animation,
animations,
animator,
animators,
artist,
cg,
character,
character design,
college,
collegegrind,
design,
film,
generalist,
indy,
maya,
model,
movie,
short
Monday, May 8, 2017
April Animation WIP - "Class Entrance" part 2 SPLINE
As I continue to block, I keep breaking down the shot within the poses while also making changes that I think will help in story, appeal or just communicating the shot in any better way. In this shot Trixie is running into class in attempt to make it in time, she notices that she did indeed made it and then walks over to her seat proudly. As I continue to animate this shot I continue to make only smaller changes since I have been building up the shot in a layers format where I continue doing passes.
Labels:
3d,
animated,
animation,
animations,
animator,
animators,
artist,
cg,
character,
college,
collegegrind,
film,
generalist,
indy,
maya,
movie,
short
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